Anchors are single points with a position and a name. They are commonly used as reference points for attaching components to base glyphs.
In UFO3, each anchor may also have a color attribute and a unique identifier.
Individual anchor colors are displayed in the Glyph View if available, and can be edited in the Anchors section of the Inspector panel.
To add anchors to a glyph, follow these steps in the Glyph Editor:
Right-click on the canvas to activate the Editing Tool’s contextual menu.
Choose Add Anchor to open the Add Anchor sheet:
Give the anchor a name (required).
Click on the Add button or press Enter to create the anchor.
Individual anchor attributes can be edited using the Anchors section of the Inspector.